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Grim Bao - First full 3d

polycounter lvl 9
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brianmumphrey polycounter lvl 9
Hello! I'm brand new to 3d and this is my first full character model so I was hoping I could get some feedback as there's so much to learn and I haven't even scratched the surface. I worked on 2 head bust studies prior to this and decided it was time work on a full character. I learned a little about hard surface modeling from the beginning of this project and had a ton of mistakes and things I needed to fix/hide so I'm sure you'll find plenty for me to work on and fix. It's still a w.i.p. before I feel like I would like to start painting but the main idea is there. Thanks for looking!

Grim Bao

[IMG][/img]grimbao_zps2feaa665.jpg

grimbao2_zps479a5532.jpg

grimbao3_zpsb627af35.jpg

grimbao4_zpsb85ac811.jpg

Replies

  • Shyralon
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    Shyralon polycounter lvl 11
    I'm just a beginner myself, but for me it looks pretty good, especially for a first character. I really like the concept, looking forward to see more :D
  • brianmumphrey
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    brianmumphrey polycounter lvl 9
    Well I reached a point with this guy that I feel it's finished for the most part. As far as a first model there's a ton of stuff I like to work on further, tweak and change but due to my inexperience I think I hit the rook on the polygon count, and my computer sends me hate mail every time I load it up. Which brings me to my next point and short coming which is the pose I had planned for him. Trying to pose him late in the process made it near impossible to move him, as well as some of the subtools where so large in polys I couldn't even merge them together or use subtool master.

    I'd love to hear any CC, I've got tons to learn and work on so anything I can learn from my mistakes on this would be very helpful. This thing is literally a polygon abomination as far as my construction went of him, and I have a lot to learn as far as putting details in the right places and managing my final count so I can take my projects further into other programs like Maya and 3DS. Thanks for looking!

    [IMG][/img]grimbaoc_zps2e4ac209.jpg

    [IMG][/img]grimbaoc2_zpsa8049bf8.jpg

    [IMG][/img]grimbaoc4_zps4966b609.jpg

    [IMG][/img]grimbaoc3_zps7a96f70a.jpg

    [IMG][/img]grimbaoc5_zps46fece34.jpg

    [IMG][/img]grimbaoc7_zpsaddf21e4.jpg

    [IMG][/img]grimbaoc6_zps31ccac80.jpg
  • artthoumadbrother
    Are you aiming to make a game character or do you want it to be high-poly? And could we some wire-frames please? Thank you.
  • brianmumphrey
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    brianmumphrey polycounter lvl 9
    Just a high poly model not for game character use, working on my low poly modeling after this but just wanted to have fun with it to start. As for wire frames I'd love to show them but I'm not entirely sure how to show them out with out making them one big tool, and at this point it's impossible for my system to do so because I bloated the polys way out, around 47mil for the entire character (although I'm not sure that's even on the high end as far as high poly modeling goes, just what my system could handle). Is there a way to show you ALL the wire frames with out merging all my tools? I know that's a very dumb question I'm just really new to all of this.

    The wire frames are a mess tho I will say that. Early on I didn't realize what stitching together geometry would do so there were a lot of problems of my poly's stretching and contracting in bad places that I had to fix/hide. That's not to mention the over use of subdivision levels early on for things that didn't require much detail, trying to decimate WAY to early on, the list goes on of the things I messed up on. An example would be that the main wooden body probably could use significantly less polys for what I was trying to achieve., as well as much of the rest of the character.

    I followed the advice of a friend this morning and was able to pose him tho, even if only a little bit, to add some more character to him.

    [IMG][/img]grimbao2_zps9c566884jpg

    [IMG][/img]grimbao_zpsf353c079jpg

    [IMG][/img]grimbao4_zps27bddf93jpg

    [IMG][/img]grimbao3_zps5447d780jpg

    [IMG][/img]grimbao5_zpsf1606b8bjpg

    [IMG][/img]grimbao6_zps96ef69f5jpg

    [IMG][/img]grimbao7_zpsdcdd18b3jpg
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