Thanks! I've been looking to adapt the guity gear style of cell shading. Character creator comes with a cell shading solution and there are a few approaches to cell shading in Unreal 5 and Blender which can create visuals comparable to Arc System Its lower priority since I don't know of any studio local to where I am that…
Hello, I was hoping i could get some answers in here; I was watching this livestream : https://www.youtube.com/watch?v=F-AFNe-gtZg&t=490s&ab_channel=JaredChavez min 3:43 and for the baking he's only using one low poly mesh, yet he has multiple high polys for the baking, How does this work? Shouldn't there be the same…
Hey all! New to sharing on Polycount, been modeling and growing my skillset for around 6 years since uni graduation, with a lot of life events and breaks in-between. I've been really pushing this year to massively up my game and push for my goals of being an environment artist in the games industry. Below are some shots…
Hey everyone!! I just completed John Wick's Combat Master as part of a whole John Wick character that I'm currently working on https://www.artstation.com/artwork/496PGk
I made a temple scene in Unreal Engine using low poly modular assets modeled in Blender - https://www.artstation.com/artwork/49RAbq any feedback is appreciated:)
Here are the breakdown and some more shots of it The Environment : https://www.artstation.com/artwork/49N0A2 The Characters : https://www.artstation.com/artwork/PX6v4r The Props : https://www.artstation.com/artwork/VJ2nNb If anyone got any questions or feedback I would love to hear them ☺️
I started learning Blender by modeling a motherboard initially, mostly because its simple geometry in most cases, giving me a good chance to practice some basic hotkeys, but I sort of just kept going until I arrived here. So now I have a full PC modeled, with only 3 textures and basic geometry because I wanted to also…