another small prop I just finished, and a very WIP shot of what the garage layout might look like with everything thrown in there. There is still 3 or 4 more props I need to make, since the camera will be close in on the kart they will be close so I want them to look nice. Once I finish the props I will texture and do some…
Hello, Where do you see much more job / career opportunities ? (of course, if somebody suck at both then nothing of it) is it in making 3d characters or in making 3d props ,cars, mecha, assets ? I know that making a 3d character consists also of making 3d props but that doesn't count in this case because its the part of…
Some prop sets for a student game project I've been working on for the past few months, called Spellbook Rush. Spellbook Rush is a co-op title made in Unreal where the players are witches trapped in a magical library. The spellbooks have gone crazy, and the players must navigate the changing library, beat back angry…
Hi. My name is Forest Meador, and I am a senior at the Art Institute of Dallas. I have just under a year left in school, and would like to get some feedback on the models that I am currently working on for some of my classes. This quarter I was taking an advanced modeling class that focused more on the completion of prop…
Welcome to the voting thread for our next bi-monthly environment art challenge for September and October 2021! The challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback…
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This was an environment that initially started off with the Hard Surface prop for the October environment art challenge, and sort of grew organically from there. Rendered in Blender Eevee - i'm continually astonished by how powerful this engine is. The crater is a simple sculpted plane, using vertex paint to blend between…
hello im working on a blend texture for a special effect. this texture blends over multiple props in the scene, and i am having problems with different props having slightly different texel densities. so im wondering if there is a way to have the blend textures UV scale in all the materials that use it the same, by maybe…
Hi all, atm i work at Urban Environment scene and finally i started texturing(didn't ever think that it's so time consuming to texture some props... about 4-5 days for this few props). I'v never made texturing work before(except 3DMotive contest), so any critics and advices would be great. Texture maps: Props in UDK mesh…
Update on Goblin Project I've started modeling and texturing some props for our environment. Iv'e tried to make all the props as modular as I can so I can make a bunch of different rooms for the player to enter and it won't feel to similar. Most of the props are in parts so I can then put them together and prefab them…