So, the reason why you want to use your greyscale layer as luminosity and have it set to the very top is a luminosity layer will take the values of that layer and apply them to every layer below. Lets say you have a base layer of 50% midtone grey and want to paint part of it red with a multiply layer. Doing a full 100%…
Keybound Studios is a New York-based AA / iii studio looking to grow their team both locally and remote. We are looking for an experienced and driven Art Director to join our team. This role is for someone with strong communication skills, strong artistic vision and ability to work with remote team members. The Art…
Hi all, I've followed a tutorial I purchased from Eat3d with the introduction to kismet. I'm using UDK May. I've followed the section on a camera fly through. It works in Kismet, just scrubbing the timeline, but as soon as I hit play in editor, I just spawn at my player start as usual and can run around/whatever. I'm not…
Hi guys, Proud to be able to finally show off my Star Citizen work produced for Cloud Imperium Games. I was tasked with designing Goss II (aka Cassel), a holiday resort planet located in an exotic binary star system featuring an iridescent nebulae. The task was to produce three shots, an approach shot which the player will…
Alright, I'm working on the Darkmod (for Doom3 engine). It has come up that metal items of dfferent materials tend to look too similar. ie: gold and brass are hard to distinguish i deifferent lighting. As the player will be searching for gold items to loot I wuld like to make the gold and brass stand out as the material…
Hello, we're Indie developers currently working on a 2D soccer game for iPhone (a-la Kick Off) and we need an help to get an original graphic set for players and fields. The idea is to put the resulting game as (small) priced app on App Store, once finished, so we want to pay the artist for his work (more or less a…
In the new versions of UDK a camera bob has been added whilst the player is standing idle, as if the camera is swaying as they breath. Is there a way to disable it? After much googling iv'e discovered (link) that alternative game types don't have the sway/bob but unfortunately they also alter the height of the players…
After finishing the game's first zombie, I've started working on the main character. He's a vietnam vet turned high school janitor. In the proof-of-concept level we're building, the player starts in a fortified town center and has to fight off several waves of zombies using whatever tools he can find. When the zombies…
Hello All... Im creating textures for a model in photoshop. I've created the diffuse and spec, but I've run into a problem with the normal map. I've used the nvidea normal map filter to create the normal map. My first layer, which is my base texture was converted, HOWEVER, all of the layer that are stacked on top of my…
Portfolio linkedin Creating a shader for two material vertex shader with a covering layer such as snow or moss. I plan to optimize it for artist use and sell it on the marketplace. Screenshots that follow show the ability to blend layer to layer as well as the parameters for the covering layer. Each layer uses 4 texture…