Hello again PolyCount, wasn't sure if I should make a seperate thread for this question but I decided to. I'm following Fanny Vergne's tileable texture tutorial for making a hand painted style stone slab (dem alliterations) on Vertex #2 and i've followed it pretty much to the letter, the only difference is that her…
Hello Polycount; As a new member I come here to collect advice and expand my knowledge in creating game asset. I’m in second year of 3D infographic at ARIES in France. I recently published on Artstation a Forklift Fan Art of the game Star Citizen which here is a preview: more on my Artstation I would like to create a new…
Hello everyone, Introducing my plugin for 3dsMax DynaMax V2: Dynamax allows Dynamesh like workflow in 3dsmax. This is the second release of Dynamax. DynaMax is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. It’s possible to change the overall shape of any…
Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and…
Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and…
Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and…
Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and…
Lighting Artist Responsibilities * Working directly with our Art, Cinematic, and Programming teams, the Lighting Artist is responsible for creating the look of our games * Create visually awesome/compelling 3D game environments * Work with Art and Programming team to solve technical challenges within given constraints and…
Lighting Artist Responsibilities * Working directly with our Art, Cinematic, and Programming teams, the Lighting Artist is responsible for creating the look of our games * Create visually awesome/compelling 3D game environments * Work with Art and Programming team to solve technical challenges within given constraints and…
Hello my Polycount friends, I graduated from college wanting to be a character animator. But, as I get deeper into the process of game creation I'm finding I'm drawn more into the writing and story development side. So my question is, how does one build a portfolio for that? My initial inspection, and from past…