So, eventually I'm trying to get over to doing this tutorial on transferring rigging from a game sprite to a blender model, but I'm not sure how to get past the beginning steps. I have a handful of .irx files that I'm told are the particular format PS2 games use which is a modified elf format, I also have one file that…
Hi everyone I'm new to unity as I couldn't get anywhere with UDK :( basically I want to make my own RPG turn based battle system pretty much like fallout 2 and wastelands 2 (which is being made with unity now) and a character click and move/interact controller on a hex grid (no idea how to make a hex grid for character…
Hello, So the problem is that i paint my terrain with my base custom texture, it looks ok but when i hit Generate Surface Texture the grid is back on my terrain. It seems to be like an overlay texture above my base texture And I know that at some point it worked , so i thought i was a bug. downloaded a fresh sdk , made…
Started Zbrush with this made those lips from the step by step lips off the wiki Zbrush I fixed up rest of my model to look ok proportions and muscle-wise using BMT but this happened to the lips at some point without me noticing and its too late to go back just a little, it now needs fixing by moving forwards. Hoping for…
Hey guys, I would really appreciate if anybody here could help with this. I recently started a model a model in Zbrush (about 19 subtools). I detailed it and kept saving the .zpr files in the numbered format after each step (like project01.zpr, project02.zp .... ). I reached upto step 3, I saved it and went to sleep. The…
Hi, I heard its a good idea to post your work in progress here:) Any form of criticism is welcome Im making detailed model of steam locomotive for my portfolio. Model of locomotive: TR6-39 I ve choosen this model as it is in local locomotive museum. I ve gone there and did ~100 photos and now modeling step by step all of…
As the topic states I really don't get a complete understanding why the last several versions of this software have a default UV tile set to "3" when it should really be at "1". Please can someone at Allegorithmic address this in the future updates? I really don't need to bother with tiling anything I plug into Substance…
UPDATED: this was the original question, see my latest question at the end of the thread. Hi all, I have got a few burning questions about Maya Quick Rig tool (introduced in 2016): - While it's good and all for a quick setup, I don't see a path to manually add hand skeleton or adjust existing joints. AT BEST I can play…
Hey folks, Here I wanna show you a progress with my new personal project. This model will be used in hangar mode. Where player can make some customization for suit and pilot. So Cockpit will be a possible to open and we can look on most of details very close. This model is a part of our independent game. Yeah game about…
@Sir_Dillon: Nice Blockout, your Ribcage looks very promising! I would love to see you do the characters! Character Art is way out of my league for now but I am sure they will look very cool. @Limewax: Unfortunatly I can´t be of much help but your materials look like a very good start to me. Maybe the sand is a bit to…