I am trying to merge two Maya scenes in-place. Where I import scene A into scene B and it will move items from scene A into the correct hierarchy position in scene B. Other than name-space shenanigans, what is the best way to go about this in Python? Or is there a script already that does this?
Thought I would start one of these threads since we have a few concepts and I can't quite keep up with the work with my 50 hour weeks! Accepted Items Third Insight Kupu the Metamorpher Double Vision Nimble Edge Dials of Claszureme (Weapon by frump) Shards of Polymorphia
Hi fellows I was looking for some insight into your workflow when working with characters and creating an item such as long (maybe shoulder length) hair or pony tails and how you go about creating it. Are there any shortcuts besides carefully placing each hair plane on the character's head?
Hello, I'v recently started using blender z brush and substance, I was curious about any feedback on the items I'v been working on and putting into my artstation portfolio any thoughts are appreciated https://www.artstation.com/bryan_mckinley Thank you for any feedback in advance.
So the importer is bugged atm and i cant upload the piece ive been working on, figured i might as well post my item here in the meanwhile :) Here's the mask in maya And here's the sculpt, its pretty basic, because i wanted to to most of the work with the materials so no fancy surfacing:
[ About ] The Eco Militia P250 is my first attempt at a custom skin for CS:GO. I have tried working with patterns in the past but this was a lot more fun. [ Item Link ] >http://steamcommunity.com/sharedfiles/filedetails/?id=236466328 [ Workshop Link ] >http://steamcommunity.com/id/antigfx/myworkshopfiles/ [ Additional…
Hey guys; I am having trouble with an item and was wondering if anyone could send me a Maya Scene including the standard Axe Bone Hierachy or even be willing to export (try to) my mesh as a SMD/FBX. Pulling out my hair over this import/export business
Hey all, I'm currently creating a Giant's club based off of this concept I've found. Currently in the process of sculpting the wood in zbrush. Thinking of attaching various trinkets such as an anchor or other fairly large items that a giant might randomly attach to his weapon. Not following the concept to the very last…
@Sybrix: Thank you for bringing the symmetrical damage to my attention. I've actually looked at a number of WoW weapons and noticed symmetrical damage which was my reasoning for adding it, but upon further thought in addition to your suggestion, I'm going to be varying up the damage (asymmetrical) for the sake of…
Still chipping away at the scene. Currently doing an texture atlas for items on the desk. Then I want improve the window, trims and cobwebs. @squarebender looking good! If you choose go with the light hitting the chest, you could alter roughness and spec values in the cavities so the color doesn't blow out as much and to…