Who? My name is Timothy and I am a burgeoning 3D artist and designer. I have been independently learning programming, graphic art, and design since I was 13 and received formal education in video game art and animation, having graduated in 2016. I am hoping to transition from my current full time job to working full time…
"NOTE: This meeting is not open to DIGIPEN STUDENTS unless you are an IGDA member. This is an INTERMEDIATE - ADVANCED talk on creation of 3D Game Character Art for ARTISTS and PROGRAMMERS; beginners are welcome as well. RSVP please! ("Hot Appetizer Head Count") mailto:jsward[at]digipen.edu SPUTNIK meeting - December 16,…
Hello everyone, my name is Keith and I'm happy to showcase my new portfolio piece character. My goal is to eventually work in a AAA studio someday. Personally after this piece I think I'm leaning more to characters than environments. My Artstation link; https://www.artstation.com/keithq1995
Our client is looking to have a character rigged in Cinema4D. More details can be found here: https://cghero.com/request/rigging-of-biker-character-in-cinema4d/. They are requiring a quick turn around on this project of a week. If you are interested in working on this project, please get in contact with me on CGHero.com
http://dynamic.gamespy.com/~polycount/ubb/Forum2/HTML/009287.html?00045 Basically, this will be a continuation of the same above thread. This time, I can make up whatever I want, but only 2 characters, however make it highly rendered. The above is a beginning sketch which will probably redesigned further. The above image…
Hello, I'm looking for advice on how to improve this character sculpt. I've used a basemesh from the manuel bastion lab Blender addon to get correct proportions but now that I've sketched in the basic forms I'm lost as how to proceed. I've also added my reference board so you can get an idea what kind of character this is…
Hi guys, It is my first ever character I have working on I used Zbrush and Marvelous Designer. About 4 months ago I left my MS project in uni to become a 3D artist and I am ready to improve my self in any cases, so please tell me your idea and critiques of my character. thanks all.
Hi guys i have a question. I'm working on my new character and i'm doing the UVs, and i would try multi-tile method. So is the multi-tile method optimal for a game character?I ( know that Gilberto Magno for his project Legacy of Shin used 6 Uvs layout). Could i have problems in SB Painter? Thanks guys!! :)
Hey guys, I'm a recent graduate of Digital Design and a 3D modeller, focused on Character Art. I am currently involved on a voluntary basis with an indie project creating and texturing hard-surface models for Unreal Engine 4. I am looking for work, ideally paid gigs, but I'm open to discussing other voluntary roles as a…
Looking for a character animator who works in 3ds max and knows how to do lip-sync and handle run/walk/whatever for multiple characters interacting with one another. This is for a cinematic, so experience working with medium polygon models is a plus. Exis interactive is an established outsource studio located near…