Hey all, Im relatively new as a professional 3D game artist, currently working in Unreal Engine. I wanted to know if anyone could share techniques on whether its possible to create 1 or 2 texture sets for many series of rocks. I know doing something like this using material/ shader techniques is possible but I was…
I've been out of clients for a while :/ so I've decided to create a new portfolio piece with all the bells and whistles I can, I was divided between doing a soldier or a knight and the new Medieval Artstation Challenge was just what I was trying to do since Brazil can't participate (as we aren't punished enough...) I…
Senior Environment Modeler WE ARE REVOLUTIONIZING ENTERTAINMENT! Got the passion and a very high degree of skill to create fantastic worlds for a large scale premium fantasy online MMO game? Have you accomplished this with your experience in other high quality games? We are going to change next generation gaming in a way…
Shadows in Darkness Location: Coral Springs, FL Website: http://www.shadowsindarkness.com Contact: jobs@shadowsindarkness.com Shadows in Darkness is seeking for potential full-time candidates to build our team. We are primarily looking for Character Artists (modelers and texture artists) and Environment Artists (modelers…
Followed you on Artstation Moses :D I like the tones, and they look great together. Mind if I ask how the base of the trees look? Much like interiors, I look for how trees are connected to the earth (if it's a flat base or perhaps you have created some with large roots sprouting etc) That's of course unless you were…
Yes there is a way to do real transparency in marmoset. You'll need to create an alpha channel for the cockpit with greyscale controlling your opacity, detach the canopy itself, and import both into marmoset. That way you have 2 models essentially in marmoset, your Helo and your Canopy. Create a separate material for the…
Hi All, Finally finished this one! This character started out as part of the hard surface character modelling course taught by Josh Herman. We could pick a concept of our choice, so I wanted to pay tribute to one of my favourite sci-fi games namely Metroid. The character ended up far exceeding the scope of the original…
Hi All, I'm working on a model (below), and am wondering how I should incorporate booleans into my detailing workflow. I got the major shapes I want on my model and want to add some boolean details on most parts. I normally create a concept, then extract the parts I need and rebuild using zspheres before creasing to create…
Are you great at working with and creating assets for UE4? Do you have bags of experience and enthusiasm? If so we want to hear from you! We are after freelancers to create 3D engine ready assets and create highly interactive experiential worlds for a new high profile project. The job would be based in our offices in St…