Im relatively new as a professional 3D game artist, currently working in Unreal Engine.
I wanted to know if anyone could share techniques on whether its possible to create 1 or 2 texture sets for many series of rocks.
I know doing something like this using material/ shader techniques is possible but I was wondering if thats possible while having nice detailed normal maps.
My current end goal is to create a system which minimizes texture work where I can focus on creating models and applying a material that allows for great seamless textures that avoids having to author a lot of texture files
Any advice and guidance is greatly appreciated