What scaling mode do you have your texture on. if you try scale textures up above 1 you will have tiling issues as the texture is now larger than your document.
Nice video. If only everyone asking for help would edit material like this to make it easier to understand. It seems to use additive blending throughout the whole sequence, that's why you get the saturated, overexposed colours. I don't understand the original texture being greyscale, though. Where does the red, orange and…
I'm also quite interested in how things like this are approached. Speaking about modelling, i would probably use one large mesh for hull and accommodation, separate meshes for hatch covers, and working my way down the scale from large props to small ones. There should be plenty repetition to allow for use of models.…
The title says it all really. I've been working on this RX7 for the last few weeks for my 'folio. Been staring at the screen making tiny adjustments for the last hour (not getting far as you can tell) so now I think its time for some fresh eyes. I'm mainly looking for some constructive criticism on the texture work please.…
Not sure if this can be done or not, but I am looking for a way in Mari to keep a tileable geometric pattern aligned across my geometry. I have tried using a procedural texture layer, however since my UVs are not all facing the same direction the pattern does not align across the geometry. Does anyone know if its possible…
Hey all, Having an annoying issue occur and don't know how to shut it off. I'm building a scene in Maya and whenever I export an OBJ every texture in the scene gets exported with it. I have close to 50 duplicates of all these textures in different subfolders of my project now. I could ignore them but I'm a little OCD and…
In substance painter and UE4 my texture looks how I want it, but in marmoset it looks slightly desaturated. Its not a sRGB problem or a lighting issue that I can find. I am specifically talking about the moss area. Here are some screen shots to show what I am talking about. Also please excuse the temporary ground texture!…
Hey dudes, Just pimping a bit more of the work I did for Socom on the ps3 here is a few of the props and world textures I did a while back. Ill continually update as a get more ready for the ol' folio. questions, comments, crits etc all welcome! most of the props like the crates, trolley and comm equipment were done in…
Hey guys, I'm trying to store an animation curve as a texture. I have tried a few ways but can't get it right. I've got 28 frames with varying values between -1.0 to 1.0. I'd like to store it as a 1x28px texture. I've tried letting a place2Texture's outU drive an animation curve and use that input as color in a material.…
I am trying to set up a scene with a dual texture layer, as the character moves over the first layer anywhere he/she has touched becomes transparent showing the layer underneath. So foot steps for example, wherever they step, you'd see a foot print. Or a snowmobile, wherever the snowmobile went the tracks would show. Can…