The title says it all really. I've been working on this RX7 for the last few weeks for my 'folio.
Been staring at the screen making tiny adjustments for the last hour (not getting far as you can tell) so now I think its time for some fresh eyes. I'm mainly looking for some constructive criticism on the texture work please. Don't be shy!
Here's is the main ref I'm using for the texturing process.
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The car already has spec applied, and the normal map only has info on the intercooler behind the grille (hard to see from that angle) and the brake disc.
Not that hard, just layer stuff like paint variation, dust, splotches. There are much harder things to texture. here's the diffuse:
www.laurenscorijn.com/wipdir/240sxbody.jpg
Not a perfect example, UV's are terribly wastefull (i intended it for offline rendering but then decided realtime is cooler) and the spec isn't very good.
Thanks.
This is much more efficient:
http://www.laurenscorijn.com/wp-content/uploads/2009/08/cougarbodymaps.jpg
PS. The renders of the 240sx on your site look awesome. That's a similar look I'd be going for with some luck and help from you guys.