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Dual Layering textures for an iphone scene?

polycounter lvl 11
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iamtravis316 polycounter lvl 11
I am trying to set up a scene with a dual texture layer, as the character moves over the first layer anywhere he/she has touched becomes transparent showing the layer underneath. So foot steps for example, wherever they step, you'd see a foot print. Or a snowmobile, wherever the snowmobile went the tracks would show.

Can this be achieved for an iPhone game scene? If so, what would the best practice be for the texture side of it, not the coding?

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