Thanks you very much guys for suggestions. Does it means it has troubles with mirrored geometry? I have lots of such. Can it combine properly "position from mesh" I have baked separately for each of the things? I want to feed this combined objects back to Substance Painter. Or could be reached somehow by mixing with world…
Hey Guys, I have UV mapped this piece here and used pack normalize to pack the UVs. Before I scaled down the unimportant part quite abithowever on the bakes the important areas like the front areas are quite pixelated even at 2k res. (some floaters). How should I combat it while still avoiding one area looking more…
It has been a while since i've released a tutorial! But here is a new tutorial that takes you through the process of creating your own custom cage for baking textures in XNormal! With programs like Substance and Marmoset making cages for you, it's still really important to learn how they are created so you can fix some of…
I hope you like it, this basically my first personal environment model, the main idea was just create a modular stairs for practice and end up with an entire interior. The place itself do not have real level design applied since was not my primary goal and I expect to bring more environment render with unity now. The…
Hello! I'm new here so sorry if i make mistakes. Before going to substance i go back to maya to transfert my low poly (made on zbrush but waaaay divided so maya can stand it) mesh's uv to my high poly mesh (made on zbrush but just decimated so the details are still here) and export them both as a 3d object (fbx for the…
I'm currently modelled a few Japanese props, but they're simple assets made from wood so I don't know if I should make a high poly version first then bake to low. I made this lamp and realized it's going to be quite blocky, even though it is made of wood. But it's very difficult to bevel most of the edges, especially while…
Sculpted in mudbox from a basic subdivided rectangle, decimated in meshlab, baked in 3ds Max and textured in photoshop, I create this rock wall to teach myself sculpting as I have been putting learning sculpting off and now realy need to learn it for sculpting textures and this is the result. I am aware of the stretching…
Im trying to bake an ambient occlusion onto this Mask and i keep getting black blotches and most of the occlusion is missing from the map. Reading up in it i keep seeing that it has to do with the UV overlapping. Fine so i dragged all overlapping UVs off the map to get rid of that problem but it hasnt helped at all. My…
Hey guys, i got an object HP and LP. LP is attached and i want to pick the Hp components for baking. I select all of my 26 items from the list and want to add them. But i always get an system error. The red highlighted part is always selected when iam getting the error. Anyone has some ideas? -- Disable always update cage…
cryrid, that's XSI right? I think Max's baker isn't capable of using the Round Corners Bump shader. It seems to be baking in a different space. The normals in the red channel end up pointing all directions, not just pos/neg X like they should be.