Hi Everyone Im quite new to 3D, I've dabbled in various programs but until earlier this year never really tried to do anything with it. Anyway as part of a uni assignment I wanted to push myself through the entire character development process. From concept to modelling, animating, texturing and then importing it into a…
Hi I'm having problems generating a proper normal map using xNormal. I've read the stuff in the wiki on normal maps but couldn't solve the issue with the info provided there. I really feel like a loser now beause the thing is that I'm not a newbie or an amateur. I've worked in the business of game development for over a…
In case you haven't seen it, lots of upgrades in June's UDK Beta: * Skel. mesh UVs * Improved bloom * New HUD tool * Custom normals Click through to see the entire list of updates... Oooh, multiple UVs and vert colors... I can't wait to see what Polycounters come up with after they get their hands on it! Vertex Colors and…
Big updates today for UDK: * Steam * Colour grading * Updated heightfog * much more Click through to see the entire list of updates for the May UDK. One of the more noteable releases is a showcase on some titles being created with the UDK. Here's the list released today from Epic. * Angels Fall First: Planetstorm, a…
Another day another 'bunch-of-stuff-thats-not-exactly-game-art-related-but-we-think-you'll-love-it' post. Enjoy! * Cody Wentworth * Time lapse video Discovery * Flightpattern After the jump! [caption id="attachment_545" align="alignright" width="180" caption="Illustrations by Cody Wentworth"] [/caption]Cody Kenworthy Cody…
A couple of great things happening in the digital world we thought you would dig! * Jacob Charles Dietz breaks it down for us. * A gem of a bookmark for environment artist. Click on through for full details. [caption id="attachment_371" align="alignright" width="180" caption="One of Dietz's amazing pieces. Click for his…
We are proud to finally get to say this: Welcome to the Polycount Update! It's been a long time coming and its finally here. Click on through to find out more about the update! The two biggest questions you're likely asking yourself is 'Why did you update Polycount?' and 'Why did it take so long!?' Both are very good…
I'm using the Skin modifier and it is working fine except for one part. The vertices from the neck seem to flip the mesh in 180 degrees when I rotate the model backwards (even with the smallest angle possible). The strange thing is that it doesn't happen when I rotate forward. Anyone know what can it be? Thanks in advance!
Started out as the Splash Damage test, and I decided to expand on it a bit to make it a little scene. Congratulations to those artists out there that landed jobs before xmas in the London area. I remember reading about a polycounter that landed a job at Rocksteady working on the new Batman Arkham Asylum game...totally rad!…