On September 30th 2010 the folks at Valve released an update for Team-Fortress 2 called the Mann-conomy Update. This update featured the five winning item packs from Polycount's Team Fortress 2 contest, the Polycount Pack. The TF2 update not only included community-made item packs, but also included a whole new store…
Hey! When i am done with modeling, i want to prepare some stuff for exporting the mesh. Current workflow: 1. set all subtools to highest subdivision * Subtools -> all high 2. now, to decimate in the 3. step, i need to make sure all subtools has baked layers * select the first subtool * "Layers -> "Bake all" * arrow down…
ok, well, the normal mapping thing is simple yet complex.. (woo always wanted to sound wise and mysterious :D ) the really complex bits you don't really need to understand right now, the basic idea is it tricks your computer into thinking the surface is more complex than it is, this image shows the workflow. 1) basically…
I wrote this little script that averages verts on whichever axis you specifiy - I use this one quite a bit. Of course, it doesn't average on anything except the world X ,Y, or Z (or all 3) - so maybe not exactly what you're looking for - but it might help. ////////////////////////////////////////////////////////////// //…
For my first post I'm loading 2 projects i did for class. They're supposed to be speed models, but I'm still kind of slow. Each of these was probably 5-7 hours from beginning to end. Feedback would be nice (though I probably won't edit these models due to other work i need to get done, I'd still like to know what I could…
Having a slow afternoon? Check out some of the happenings througout the community. * Cel shading tutorial in Maya with Cristophe Desse * Pixologic Interviews the Mass Effect 2 art team * Some crazy Giger-esque work by artist Alex Kozhanov CGChannel [caption id="attachment_916" align="alignright" width="180" caption="Art of…
Thank you Valve. Open Steam for the news. I've been wanting to try DIPRIP and Zombie Panic Quick list: Age of Chivalry features a fast paced first person melee combat system that will take the player to a new level of immersion. Players will be able to take part in sieges, town raids and open war in a story driven game.…
Hi All I am currently putting together a highly talented and driven team to work on several small prototypes using the CryEngine3 SDK. The key objective is to complete the prototypes to a demo-able form. This will ensure that everyone will have something to show for their time involved. Depending on how successful the…
Update 7.11.19 For the last week I worked on a couple of things: - Resurrected the whole project, which was abandoned since the Artstation Challenge. - Worked on materials and UV. - Tried to make it possible to work on this project on 2 different PCs seamlessly. Trim Sheet for temple fundament was sculpted in ZBrush, baked…