Hello all, My name is Johnny. I am the lead designer and creator of the trading card game IRON TITAN, a robot battle TCG inspired by Pokemon, Medabots, and Yugioih. Once finished with final development and play testing throughout multiple international TCG communities, we will be pitching the final design to game…
Hello all, My name is Johnny. I am the lead designer and creator of the trading card game IRON TITAN, a robot battle TCG inspired by Pokemon, Medabots, and Yugioih. Once finished with final development and play testing throughout multiple international TCG communities, we will be pitching the final design to game…
Hey guys, I've been working on this guy for a few days now, and I feel like I've reached a point where I can ask for some feedback. :) So, a bit about this project - this guy is supposed to act as a guard robot, and so my goal is to make it feel agile and strong. However, I'm planning on using this guy in a game project I…
Hey Polycounters! This is one of my first posts, and my first time showing any of my work here. I have been lurking around for a few months, and I have to say that I am very impressed and humbled with not only the work that is shown on this site (I am truly in awe of the skills floating around here) but the amazingly well…
Hello polycounters! I have a problem with my Character (mechanical robot) rig in Blender 2.77. It will be animated and imported into UnrealEngine 4 as a NPC. My plan for this model is the following: simple bone hirarchy to move all the joints, as well as various cables connecting various leg and arm bones with each other.…
Hey everyone! Emotional Robots, Inc. is releasing their first next-generation title around Q4 this year and we need closed beta testers to work during scheduled and unscheduled play test sessions for the next 6-7 months. Pros: You guys would get to play the game before it's released, and we're currently deciding what…
Here is my next attempt at a character, this is basically my base mesh before bringing it into Zbrush to sculpt in some mechanical information. The concept of this character is a juxtaposition between Old western cowboy and futuristic robot. The old west feel will be brought in through textures that I will paint on, mainly…
Hello Polycount! Me and my friend formed a small game company: ODDROK about a month ago, here is our first game: POWER HOVER. It's a action game about hover boarding robots! We are almost done with the game(submitting to app store as we speak, so to speak) so I think It's about time to share something on the Polycount as…
SVA Games is looking for two or more animators to join our team. As of January of this year, we have announced our entry into the toys-to-life console market with our game project, TitanBots: Robot Fighting Champions. TitanBots is the perfect combination of Pokémon, Mega man, and Gundam. All these elements are being…
Sup fellas. My questions pertain more to general workflow as I'm still a beginner but I'm interested in your opinions. I have a base robot character created in Max, as you can see here. He's made up of many separate objects, so when I unwrapped him I could have the maximum focus on detail and uv space, unwrapping each part…