I have been looking at some tuts on youtube for Layered Shaders and they're kind of so so. I wondering if anyone knew of some really good links for learning how to use layered shaders.
Hi, Is there a way ti mimic an adjustment layer like in photosop? ie I got a bunch of layers and I would like to adjust the saturation, hue, levelsm etc of all the albedo without to have to tweak all of them by hand and without to have to go in Photoshop to do that. Am I missing the feature or is the feature missing?…
Thank you for the question! I made this model myself, but I want to know how to make it look more accurate to the references shown above texture and normal map wise, and what I should do to make it that way. I can’t wait to hear back from you - Cyber Edit: I am not home right now, so I will send the screenshot without the…
Hi, I'm having some trouble transferring paint layers in Mari that I've spent all day trying to figure out. I painted a diffuse/spec/disp on my original character mesh a while back. However I've since retopo'd, rescaled (to human size from zbrush's tiny mm size), given new uv's and removed the legs of the character.…
Hi. I try to create a some plants to my landscape ;) But I have a big problem. Yeeap. Big, ugly problem.... My questions is : 1. Does Landscape system suport a Deco Layers and foliage system like a terain system? I first tried to use a Landscape but I don't find any informations about a plants system inplemented in this…
Hello, I'm having some troubles trying to use Quixel Suite on my home machine, and any help would be appreciated. :) System Details: * Windows 10 * Photoshop CC Trial * Quixel Suite 1.8 Steps: 1) Open Photoshop CC + Quixel Suite 2) Open dDo 3) Load Mesh into Mesh slot (.obj, triangulated) 4) Load colour ID (.tga) 5) Load…
After opening up a Ddo project I had been working on for sometime I found all my layers had disappeared in my gloss, normal and metallic PSDs. All the layers still existed in the albedo PSD and when viewed in the 3Do viewer there would only be the albedo with no normal map detail and only a flat specular value across the…
For instance I have Solid A and Solid B doing height blend. How can I add a subtle gradient to solid B to sink it beneath Solid A at one side ? I see gradients in mask stack but how can I multiply that gradient over layer height? Also why a height blend of just two layers in 4096 texture is so slow and unresponsive ? Does…
hello everyone,this is my first thread and i hope it's a right place to post.my problem is with layers in z brush. whenever i quit hd geometry my layers will be gone. even if i go back to hd geo again (with highest subdiv level)they don't comeback. thanks