Hey! Cryptic has Environment and Hard Surface Artist positions open. I've pasted the J/D below. Send me a PM, apply online (www.crypticstudios.com), or hit me up on twitter @TheHRGamer if you're interested. Environment: Cryptic Studios is looking for a talented Senior Environment Artist with the ability to consistently…
I know that normal map issue will never end, so... :) I created a lp cylinder and hp cylinder with top edgeloop beveled. In lp cylinder I set the top edge loop hard (because it's 90 degrees). in uv I split all hard edges to the separate shells. gave them 1 km padding :D duplicated lp cylinder. locked normals. triangulated.…
Hi there. I am currently struggeling with baking perfect normals for hard surface objects in Xnormal. I am currently using maya 2012 and would be really happy, if someone could help me. This is the low poly object on which I want to bake my normals The high poly was done in maya and zBrush. The Problem is, that I get some…
We are creating a hard surface pipeline at work, and I want to see if i can find examples of other peoples workflow/pipelines I have been able to find some really good character pipelines online, but no Hard surface. And I am sure that they exist. Can anyone point me to some?
Hey guys. I'm working on some Modular Sci-fi Hallway stuff and I had a question about hard edges. If I want to add support loops or make a hard edge slightly softer how many edge loops do you guys think is a good number?
Hi,I'm trying to make sense of the workflow from low poly to high poly.Basically here is one of my model: My goal is to bring this into zbrush and just trim some edges to make it looks old.My initial thought would be to UV in maya --> bring fbx into zbrush to work on it --> bake the high poly from zbrush onto the low poly…
Hi everyone! I'd like to ask if there is a way to retopologize hard surface objects automatically. For examlple I have this simple model. Just simple extrusions from a cube. I just wanted to have equal all quads topology like at least 1.5-2k quads I have tried Z remesher, and polyRetopo in maya and none of it produced good…
Hi all, I continue learning hard surface :-) And this time i got another problem. I have to objects with differents number of vertices. They are perfectly matching as low poly but once smoothed as Sub-d everything is not matching anymore ... How would you solve that ? I tried modeling it as a single object but i wasn't…
This is a quick job for anybody interested. Here's what we'll need: 5 animations.1) Idle loop2) Idle to grab3) Grab to idle (let go)4) Idle to point with one finger5) Point to idle If not too hard:1) clap2) thumbs up3) high five4) fist If possible, share animations between all hands (all 3 types, both left and right), that…