Hi everyone!
I'd like to ask if there is a way to retopologize hard surface objects automatically. For examlple
I have this simple model. Just simple extrusions from a cube.
I just wanted to have equal all quads topology like at least 1.5-2k quads
I have tried Z remesher, and polyRetopo in maya and none of it produced good results. The hard edges broke up.
or i just had bad settings idk man...
Replies
With a simple mesh like that it would be just as quick to add edgeloops with zmodeler.