Quixel, Moddler, Polycount and Torn Banner are proud to announce the winners of the Arms and Armor Steam Workshop competition. The goals of the contest were to create original items for Chivalry: Medieval Warfare. Each winner will have their items placed in the Chivalry: Medieval Warfare store and will receive royalty…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
Ahh.. This suit is made by "TrooperExpert" or TE. He's a prop maker dude. Its the most accurate set of armor out there. Some pics of finished suits look like they are right out of the movie. As well they should be since the Helmet was moulded after a screen used ANH helmet, and the armor moulded from a ROTJ set. The Suit…
We need one more artist that can sculpt a wide variety of fantasy characters from villagers, heroes to animal companions. This will be full-time work, so please ONLY apply if you have that availability!!!! Artists must have these skills:* Expertise in sculpting clothing and armor is a MUST!!!!! * Expertise in create…
i can use both feature, but sometimes i cant decide in which case should i use them i assume i have to use mask if i create soft clothes and zmodeller is more effective for hard surface like armor or a helmet? lets say i want to create a Viking helmet what hides the nose and have 2 holes for the eyes with 2 horns, in this…
My goal for this personal project is to create this character for * Some nice poses and renders * get it and playable in UE5 (I have no idea how to do that) * 3d printed I'm not a character artist but it's something I greatly want to improve on. I'm posting this here because I've known of polycount for about a decade, but…
I'm interested in having characters that can customise their character, adding armour to a standard model. adding armour on top of the model, diffuse map over the normal map? how one could do it in the old engines one can buy or steal armour and place the armour on target areas of the character- arms and shoulders, body…
The raiders were coming close. In his short 9 years of life, the young Aspasia had never been so scared before. Her short legs could only make her run so fast. The only reason her pursuers didn't had grabbed her yet, was because everytime an arrow landed right next to the spot where she had stopped, or tripped, the fear…
Jungsik: thanks very much :) yup Zbrush...modeled the armout clean in maya then beat it up with the clay and dam standard brushes, then went back over the armour with the polish brush to give the dents a slightly crisp edge TylerFluharty:thanks man :) just Xnormal