My goal for this personal project is to create this character for
- Some nice poses and renders
- get it and playable in UE5 (I have no idea how to do that)
- 3d printed
I'm not a character artist but it's something I greatly want to improve on.
I'm posting this here because I've known of polycount for about a decade, but instead of just lurking and only posting when it's almost done (
like my other generic sci-fi soldier(s)) I want to see if polycount members have any feedback that can make myself and the end product better.
What I did differently this time was I found an image of an a pose from deviantart to keep it more anatomically correct first, then exaggerate proportions later.
It may not be perfect or as good as a premium stock, but it should be better than hoping the character is anatomically accurate when I'm finished/burned out.
Inspiration board
Progress shots:
(I really have no idea this is gonna take me to finish between work and family)
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