Hello there! I'm recently working on a portfolio project inspired by TW3. It is supposed to be walkeable in a certain area so I'm not only focusing on one camera angle alone. Here you can see the main camera view: The player will be able to walk up to the tower and enter it so I will create an interieur too. Everything is…
@Fabi_G, looking nice! The only issue I see with this method are little polygonal diamond shapes where the metal arcs are damaged: either it's the contrasting color in vertex color, or sharp edges, or both, but they look a bit too sharp. Especially compared to the similar shapes baked into the normal map. I realize these…
So I wanted to practice some character anatomy on the side as well, and to get more familiar with Zbrush. I have chosen this 2D concept by Christoffer Svensson, to remake in 3D for practice. https://www.artstation.com/artwork/9Zmaq - The angle is a bit challenging, which is a good reason for me to go with this. - I really…
I was using some materials from Bridge as placeholders to plan out my scene. However when I apply the materials to assets in my scene I get this flat color. Does anyone know what causes this and how I can fix this issue so the materials look like how they do in the Bridge preview? Thanks!
I am the greatest environment artist ever born. My work cannot possibly be improved. That being said, what could be improved here? If it would help to know, I’ll explain some of the methodology and techniques employed here, but before I do that I’d appreciate unbiased first impressions. What would leadership tell me to fix…
Been working on bunch of scenes for updating my portfolio seriously. This is one I started last night, based on a awesome concept from FION LIM Here is my current scene in Blender after 1 sitting: I really like the Architectural Sketch look .. so I will keep the textures the same.
This is an environment I recently made in Unreal 5. Some of you might recognize some of the assets from an old project of mine. I've upgraded them to use Nanite as they had hipoly meshes as a base. and a video of the scene and a post on artstation https://www.artstation.com/artwork/kleQNK