Hello there! I'm recently working on a portfolio project inspired by TW3. It is supposed to be walkeable in a certain area so I'm not only focusing on one camera angle alone.
Here you can see the main camera view:
The player will be able to walk up to the tower and enter it so I will create an interieur too. Everything is still pretty much in the blockout phase and feedback is absolutely welcome, but I also have a specific problem I need help with:
This entrance area just looks really off to me regarding the composition. Plus, it's super boring environment wise. Feedback for the comp would be absolutely awesome!!! And maybe you have some ideas or concepts for me so I can make this area more interesting. Thanks in advance!!
Replies
Whenever I'm stalling on ideas, I just start tweaking search params, and digging around.
Yandex is also nice with their "Similar" button underneath each image.
https://yandex.com/images/search?cbir_id=915372/Qqd52kE5BVIGxaQy9lUlzA6211&cbir_page=similar&from=tabbar&lr=223&rpt=imageview&source-serpid=aC6smRmTdBPAXVXz6gQQbg&url=https://avatars.mds.yandex.net/get-images-cbir/915372/Qqd52kE5BVIGxaQy9lUlzA6211/orig
Even though I love the high fantasy tower ideas I wanted to stick with a more basic design for it because the witcher 3 architecture is more on the realistic side. So I need to make the surrounding of the tower the interesting part. The idea with the walkthrough is great, will try that asap.
Really want to capture the Kaer Morhen atmosphere in my final scene