Hi guys! Just finished the current realtimevfx forum challenge: "river". I used Houdini to generate terrain, river (via spline), obstacles and automatically place foam-particles to slopes (waterfall) and obstacles. Here is my thread with detailed informationThis thread contains links to two tutorials I used as main…
Hey lads, i'm new to Houdini and trying to output my heightfield for use in Unreal but it's not saving to disk. Wondering if anyone happens to know where i'm going wrong? File name: name.png Output Type: Packed Raster Format: Single Channel Type: 16b Fixed Resolution: 1072 x 1072 Output Layers, Image Channel: Red > Height…
Hello Everyone. I'm currently making a series of floating islands and I'm currently documenting my work in progress on Sketchfab. Unfortunately after uploading the current FBX file which includes all the vines you see in the picture below. As you can see in the sketchfab link It's uploading at 16.4 million polygons. I'm…
Hello My name is Nathan Kelley and I'm currently studying Computer Animation and VFX at Leeds Beckett University. I'm currently making my dissertation and I need people to be involved in the research which I've chosen a questionnaire. The Dissertation topic is called "Can Houdini be a good alternative to 3DS Max and Maya".…
This looks very cool - http://www.the-working-man.org/2015/04/on-wings-tails-and-procedural-modeling.html I think 3 months of setup is a bit much but if it was done in free time you can shrink it to 1 month or even a couple of weeks of intense work. I'm wondering if it is possible to load your own primitives in Houdini…
Interesting, we're in similar boats :) I'm in a more informal technical art role currently, but as you've noted it can mean a lot of different things. In my case, its a kind of problem solver role, where I can find better solutions for certain tasks - which has mostly meant incorporating Houdini into our pipeline :lol: Its…
sad to ear this ! rest in peace buzz ! 3D buzz has some really great technical tuts, the houdini rigging series, was the best things you can find on houdini rigging for a long time. the concept of having a dialog between 2 people was great, cause many tutorial are extremely soporific avec 30 mins, 3D buzz was one of the…
I have found that in Maya using auto unwrap on very high poly objects sometimes crashes. But doing separate UV projections always works. Sometimes doing a UV projection to split the mesh and then auto unwrapping in chunks works too. The auto unwrap in Houdini is much better than Maya though. If I was working on a very high…