Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists and programmers to join us on our projects. You may find out more about us at: http://starboardgamesllc.com/ If you are looking for a fun-loving team with mature, respectful…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
Starboard Games is looking for talented and dedicated Artists to join us on our exciting project, INT. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to people looking for a fun-loving environment with mature,…
I have an update, I'm trying to get close as I can. Follow reference as close as possible as if it was in a real job scenario? Following ref is a skill I want to develop and right now my eye may slack there. Just having it look good is not my goal. Thanks for the feedback so far.
Good afternoon my fellow 3D dudes and dudettes! After three months of spending every ounce of free time I had and completely abandoning anything that might resemble a social life or a hobby, I am finally near completion of my 2nd project. The concept itself was formed around my life-long love for the the 1985 fantasy film…
AI Programmer: LightBox Interactive is looking for talented programmers to join our burgeoning studio. As an AI programmer, youll be responsible for collaborating with the design team to produce the behavioral systems and tools that make our NPCs enjoyable opponents. Responsibilities include but are not limited to the…
Both your goblin and your troll look like their teeth are growing straight out of their lips. I recommend building the gums and teeth as a separate mesh, and then hollowing out the mouth bag a lot more so it can contain the teeth and gums properly. You will need to split off the mandible and maxilla as polygroups in order…
Beginner here, confused about Quixel megascans textures. Particularly the texel density and scan area values they provide. I take it that to display the textures in their intended scale we should follow the listed values. For example, Brick Wall…
Hey! So this is outside of my wheelhouse and I'm lost. I'm working on a character that has a lightsaber hilt on her hip, I want it to bounce and move as she walks/runs etc. I may be doing this completely wrong, but it's been working so far for me. I created the clothing and brought them in as different skeletal meshes and…
hi so i've decided some months ago to seriously start working on my art fundamentals and i spent this last month trying to get better and to cover subjects that i usually avoid (and by usually i mean my whole life) things like perspective, color and light etc. And i realised that i've always "managed" to draw and to make…