Beginner here, confused about Quixel megascans textures.
Particularly the texel density and scan area values they provide.
I take it that to display the textures in their intended scale we should follow the listed values.
For example, Brick Wall (brick_wall_wgukbfj_1k)
Listed Texel density: 2048 px/m
Scan Area: 4x2 m
So, following the listed values if I were to use their 1k(1024x512) texture on a 4x2m plane
I should end up with a texel density of 256 px/m
Would that be correct? If yes, why do the bricks look oddly large.
Maybe they are just really big bricks in real life or am I not understanding this and doing it wrong?
Thanks, I greatly appreciate the help.
Replies
8 bricks on 4m is not correct, even if you include long short medium sizes of bricks. Since its a free asset chances are they screwed up, scan area mentioned is wrong etc. Use character scale reference always for patterns and bricks.
@VeeNg 1k texture per 4m will give you 256td per 1m that is correct.
Thank you for the clarity! I was so confused about this, and being a beginner I was starting to doubt everything I learned.