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Quixel texture texel density and scale confusion.

Beginner here, confused about Quixel megascans textures. 
Particularly the texel density and scan area values they provide.
I take it that to display the textures in their intended scale we should follow the listed values.

For example, Brick Wall (brick_wall_wgukbfj_1k)
Listed Texel density: 2048 px/m 
           Scan Area: 4x2 m

So, following the listed values if I were to use their 1k(1024x512) texture on a 4x2m plane 
I should end up with a texel density of 256 px/m
Would that be correct? If yes, why do the bricks look oddly large. 
Maybe they are just really big bricks in real life or am I not understanding this and doing it wrong? 
Thanks, I greatly appreciate the help.


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