Hi folks! Howdy? My first game character on the way :D . I think Im done with the sculpting phase and I would like to hear your toughs on the overall silhouette, character appeal and everything else you guys think that should be improved before I go to the retopology phase. Currently my plan for the workflow is: base mesh…
Hi all This is my Final fantasy 7 Avalanche hideout not sure what to do next to improve the scene. Im not looking to add new models just improve the lighting/post process. Heres a couple of changes i would like to do to the scene and one problem Changes How can I increase my custom skys resolution? its currently 1024 x…
Hey polycount! I'm pretty happy with how my last level art project worked out, so I'm trying out a different type of environment this time around! It's been fun getting my UE4 landscape tool legs back under me, and I'm really looking forward to set dressing this thing out! Right off the top, here are the asset packs I'm…
Hey guys, I'm posting this here too in hopes on getting some feedback. I'm working on a character from the comic/TV series "Bucky O'Hare". Dead Eye Duck is a four-armed, former space duck pirate, turned mercenary and hired gunner aboard The Righteous Indignation. He's short tempered and gun-ho to say the least. For those…
Hey everyone! I wanted to share my own take on 'The Watchers' , a comic book character based from the Marvel Comics. I used different references while creating the character from lots of resources but still tried to take my own approach to it. I went for certain elements from the comic book keeping in mind the form of the…
Hey guys, I've been stalking on Polycount for some time now and I finally decided to create a post and ask for your expert opinion. I recently applied for an AAA studio and after they saw my portfolio they asked me to do an art test for them. I can't share the concept they sent me, but this is what I submitted: They…
Hi I'm new to the forum and hope to find some inspiration. I'm making a program in c# and I want to be able to create, manipulate and show 3D objects.So for example, I would like to create a box, subtract a cylinder from it and present it in a window with mouse click interaction. So basically what any standard 3D modelling…
After learning Blender (coming from Max) I decided to get started with an easy project so I picked a gun, the Hudson H9 piqued my interest and seemed simple enough, of course once you start actually looking at it it's a little less simple then it first appeared but it was a nice exercise to test what I've learned in…
OK I found a bit of time to work on this and have been looking at a lot of handpainted reference. Didn't keep track of it all but here is some. This guy's stuff is great and inspirational. I'm going for a bit more detail/realism though: https://www.artstation.com/artist/tobiaskoepp Also looked at some video/images from Sly…
I'd recommend learning both. They're different things for different purposes and both are useful. Python is relatively flexible, cross-platform, libraries are easy enough to install. However, it has a fairly unique syntactic style that can be at odds with other languages. Garbage collection is all handled for you, too. But…