After learning Blender (coming from Max) I decided to get started with an easy project so I picked a gun, the Hudson H9 piqued my interest and seemed simple enough, of course once you start actually looking at it it's a little less simple then it first appeared but it was a nice exercise to test what I've learned in Blender so far.
I also wanted to step up my presentation and texturing so making a brand new gun that doesn't have a ton of worn out materials but in fact it's a big matte black lamp of steel was a nice challenge both to make interesting while still not adding loads of out of place wear and tear and also to show off as it's very low contrast.
I am making the whole gun but as I'm not just making the exterior shell I thought I'd try texturing and presenting the finished slide to see if I could achieve what I had in mind before finishing the whole project, also this way I can get some useful feedback and than improve before finishing the whole thing.
I'm going for that low key sleek product photography look, this is still a game asset (other than the huge texture which I'm using for the beauty shots) and once I've completed the whole project I will make a comparison with a version that uses sensible textures sizes just for fun.
If you are interested there's a bunch more on
Artstation.So well thanks for taking the time to look at and read my post, any feedback and or critiques are very welcome!
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Thanks for the videos by the way they will definitely come in handy!