The way Subscription works, for perpetual licenses you buy a license then you can pay the fee for Subscription. The Subscription is annual and as long as you continue to pay the annual fee and remain on Subscription, you will always receive the latest version of your software, whenever it is released. If you decide to not…
Hi, I'm Samuel, 15 years old French 3D Artist. I'm currently working on a indie FPS project with a small team (Sealed Zone : Prologue) and I have to model various weapons. The first weapon is a old carabine, with less than 1600 tris. http://image.noelshack.com/fichiers/2014/01/1388674910-screenshot000.png…
Haven't really been a forum person much lately ^^ but gonna give this a shot :D I really like gnar but I'm gonna try and make him less adorable hehe~ :) so here are some gesture sketches to start out after that I made 2 colour sketches http://fc01.deviantart.net/fs71/f/2014/292/5/2/s340b1_by_nyamesiss-d83e9sn.jpg…
My bakes are looking a bit odd in a few places, so tomorrow it's time to add some more geometry and supporting edges to try and even a few things out. Here's my progress, I'm at 4714 triangles but it's pretty clear I'm going to need to add more to get the bakes looking better. In the background you can see that I've been…
So I have been trying to bake out the normals of a high-poly model onto a low poly model. With my first try, render to texture was able to bake out the normals, but the quality came out too pixelated, even for a 2048x2048 map. Due to this, I made some adjustments between playing with the projection options and adjusting…
Hey, Polycounters. It's been a while since I participated in a Valve contest so I'll try my best here to really make the deadline... Alright. I chose Luna because she is my favorite hero and the Chinese New Year is alternatively referred as a LUNAr New Year, so I'll try to score some points this way :) On to the first…
You have time until 31st March to finish this month challenge. (ready for game engine model) Anyone and Everyone can participate. We will start a new voting thread one week prior to the beginning of a new challenge where participants can decide on the next concept to work from. [25th March is when we start concept art…
Hi! I'm working on a cartoon-ish game at the moment and we are using vertex color only to paint our objects. Most of the time, I'm colouring per face in 3d studio, so I can get hard edges in the colouration. It works pretty fine in max, but when it comes to export it as a fbx (or any other format), the face color…
UPDATE: FINAL TIME: Thursday at 7:00pm At Lefty's: https://www.facebook.com/events/300713893430298/ It's that time again! We haven't seen each other since GDC and I'm sure by the end of the month we'd all love to share the latest E3 gossip and a pint of beer with fellow polycounters. So how about it? Lefty O’Doul’s,…