Hey, Polycounters.
It's been a while since I participated in a Valve contest so I'll try my best here to really make the deadline...
Alright. I chose Luna because she is my favorite hero and the Chinese New Year is alternatively referred as a LUNAr New Year, so I'll try to score some points this way
On to the first concept. Due to the fact that I draw atrociously I'll provide ZBrush's sculpts instead:
*Attachments not working for me...see below...
As you see I'm still experimenting with form and texture and I haven't sculpted some crucial details, that will be transferred with a normal map, yet.
However the thing that scares me apart from my overall concept
is that ingame I'm getting some weird shading in the back part of the shield. I tried pretty much all mask combinations, mesh smoothing and so on but it doesn't want to go away...it looks perfectly fine inside Maya. Anyone else having this issue ?
As for the rest any and all feedback is welcomed
- Lozanov