Hey everyone! This is a prop I have just started and will be working on for the next month or so. Here are a few WIP screenshots of the base form creation and foundations. I plan on making this prop game ready so there will be a lot of focus on efficiency! Let me know what you think at the full forum post here…
Hi Eric, I truly value your feedback! I would love to include more props, but I'm short on time and prefer not to rush the details at the last minute. However, I plan to add more after I submit it for my portfolio. I think it would be great to add tassels to the curtain pulls, but I'm a bit uncertain about how to make that…
Hello everyone, I would really welcome any critique of my model. It is a Radsonne Lamp prop, modelled for real time game rendering. Prop is found here: https://www.artstation.com/artwork/rzZWG More reference found here: http://www.sterba-bike.cz/produkt/big-acetylene-gas-lamp-radsonne?lang=EN I have rendered it in…
Title: 3D artist Focus: Polishing environments and props Type: Full-time, project-based (approx. 1 year) Last day to apply: 4th of November 2018 We at Frictional Games have previously released Amnesia: The Dark Descent, and more recently SOMA. After 3 years of hard work, we are now close to finishing one of our new games.…
This is an interiour scene I've been working on for a while. It's in UDK as the title says. I think it's pretty much done but I thought I would post it up for some final critics, as this will be a portfolio piece Beauty shot: props: Some of the props are a bit out of date as I fixed quite a few things here and there. So…
So this is my first Environment. It's a detective office. The lights and the just default for now as I'm adding props to the scene and then will go for the lighting later. I'm going by modeling each prop and then texturing it. I wanted to ask should I model and get all the props in the scene first and then texture or model…
Thank you very much guys! This is the cover art I've created for the game, it is adapted to different aspect ratios to use it in different contexts on the various platforms. I created the logos and the character models as well as some environment props. Matjaž Lamut skined and posed the characters, the rest of environment…
TLDR; tell me what makes you happy, tighter? more polys? less polys? brawl more? or bra-wl less? Interaction & responses? whoa, really didn't expect this but yeah at least on my end i am hype. (for now.) @pxgeek : Yeah me to, wanted to get it out of the way though & see what happens if we did something spontaneous and see…
Little update, I've completed almost all the blockouts of the props and after that, I'm going to work on material and textures for the tilling pieces and the props. I wanted to add some more detail to the props but my mentor told me to not lose sight of the big picture and I have to admit that losing time concentrating on…
The floor boards look too large, they're throwing off the proportions of the room. I feel your strong point is the colours flow together really well, but all of your props are pretty simple. For your next project, I'd create one single prop and try to make it look as great as possible. Create a semi-complex prop, pay…