Hey all, For my graduation project I am creating an 3d environment in Unity, inspired by games like Dishonored and the Order 1886. The concept behind the environment is that it is the study of an ambassador who travels a lot for his work and collects interesting objects. I have created a blockout for the environment and…
Hi everyone, I am very new in maya animation and can't figure out what to do in this case. My pelvis bone has some rotation( y-90 z-180 for proper export to the game engine) but obviously this is causing pelvis wobbling between key poses instead of expected result. Is there an easy way to get around this problem?
Hey guys!! i have been working on this for a while, will use it as a Game Environment artist portfolio! High and low poly Modeled in blender, baked and textured in substance painter. The target is so this gun can fit in games like "the order 1886", "Assassin's Creed" and "Far Cry" etc. Please point out any thing you think…
Anyone have experience using this software? It looks really neat. Perhaps even more powerful than the Acrobat3D software. http://www.strata.com/showcase_detail.asp?id=1855&page=1&category=85
Yes, I know I am not as prominent a figure as SirGauss, but just in case, I figured I would drop this here. I'll be in Austin the 14th of this month through the 18th(ish) hanging out with r13 and attending the Austin City Limits music festival and possibly a seperate Theivery Coprporation show. So, if you are around the…
This works cmds.polySoftEdge(a=0) so does this: def softnormals(*args): mel.eval('polySoftEdge;') but how would i define the angle? for example I thought this would work but it doesnt? the "def softnormals" is the button that is linking to QT so that line cant change: def softnormals(*args): mel.eval('polySoftEdge(a=180);')
After realising i don't have enough free time to do a full character at the moment i decided to undertake a slightly smaller project. The concept is by Holdeen on CGhub, check out his gallery, all his stuff is killer! http://cghub.com/images/view/185984/ I'm going to be trying to do as much of this project in Maya as…
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…
Is my model too high of polycount to be animated? Even with normal and displacement maps? I created a model in Zbrush before I realized I want to animate it in maya, so I was not careful at all about the polycount. However, I have retopologized, and seperated the mesh into several different subtools in Zbrush, and so now…
Hi polycounters! I'm developing a tool that load every scripts contain a subfolder (called "Pickers") and then load into the Rollout the script, in this case is another Rollout. The problem is when I execute another instance, if you select another external script (not human), this is loaded perfectly but if you select…