Hello Polycount, Doing some freelance in film (music videos), trying to get a full time gig in games, put up my most recent work here; http://microneezia.wordpress.com/ Viewed the website post here and liked how simple and free Snowfly or snowby's (shit cant remember his name, and cant find the post...) website was, so i…
Hello everyone! This is my first time posting at Polycount, so please excuse any newbie mistakes! Recently, me and my buddy have been working on creating some content for Dota 2. Since this is the first time we're creating assets for Dota 2, we figured we'd start small and then slowly work our way up to eventually creating…
I am new to polycount. I am having a serious issue with normal mapping using xNormal. This is not my first attempt at normal mapping so I am pretty stuck on why this is not working with my work flow. I sculpted in Zbrush. Retopo done in Topogun. Polycount is around 4k. I tried to create normals in xNormal with a cage and…
Hi guys it's been a while since i posted a WIP here in polycount. however i return with a new idea i hope to see to bear fruit before GDC. currently i made a blog stating my progress but i will post the images from my blog as well . here is the layout of the entire scene/level that i hope to accomplish: here is what i have…
Hey guys I have been practicing some head sculpts lately and for the most part I like how they turn out that is before i start sculpting females :) I just dont understand what am I doing wrong and with tons of reference I still cant tell what is wrong and how do I fix it? Here is the problem one and after that I will post…
FRIDAY! It's like I'm high-fiving you through the internet! Polycount Search and Rescue Helicopter - If this vehicle starred in a porn, it'd be called 'S&R Helicopter does Polycount'. Shipping containers - Did I seriously just put a 12 triangle shipping containers in the recap? Hell yes I did. Click to see if you can…
Hey everyone! After months of working on my studio project, I'm FINALLY posting it here on polycount! Plus this is my first post at all on here! :) I heard about polycount awhile ago but for some reason never joined, but I'm glad to join you all finally! As i mentioned before this is my studio 1 project for class, which is…
Good evening Polycounters, I've been peering around this forum for a bit now and thought it was high time I posted the little project I've been working on; an M5 Stuart tank. Once finished, I hoped the final product will be suitable as a game asset with the final polycount being around 40,000 tris (I've seen current gen…
howdy guys This one is just a confidence builder to prove to my self i can do organic objects and charcters if I add a good go. I didn't set msyelf a polycount becuase as I said its just build up my belive in my abilities abit,but it weighs in at between 1500-2000 poylgons. Edgeflow is still at the back of my mind so…
Hey Polycounters, I'm to give a presentation about face weighted normals and the so-called "medium-poly workflow". I've already gained a quite good understanding of the workflow thanks to Ready at Dawn's the Order Environment tech talks and all of the great threads here in Polycount. I see the possibilities of the workflow…