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M5 Stuart Progess thread

polycounter lvl 5
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dickiegriffin polycounter lvl 5
Good evening Polycounters,

I've been peering around this forum for a bit now and thought it was high time I posted the little project I've been working on; an M5 Stuart tank.

Once finished, I hoped the final product will be suitable as a game asset with the final polycount being around 40,000 tris (I've seen current gen vehicle assets being around this figure, depending on the platform and genre) with 3 1024*1024 maps for defuse, normal & specular.

Below is my progress so far on my low poly model. I've love any thoughts you guys might have before I Unwrap.

Stuart_WIP_Lowpoly_Perspective01.jpg

Stuart_WIP_Lowpoly_Front01.jpg

Stuart_WIP_Lowpoly_Left01.jpg

Stuart_WIP_Lowpoly_rear01.jpg

Stuart_WIP_Lowpoly_top01.jpg

Stuart_WIP_Lowpoly_topLeft.jpg

Also, If anybody has any tips for using/building high poly meshes to generate normal maps then I'd be most greatful.

Thanks in advance

- D
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