I am new to polycount. I am having a serious issue with normal mapping using xNormal.
This is not my first attempt at normal mapping so I am pretty stuck on why this is not working with my work flow.
I sculpted in Zbrush. Retopo done in Topogun.
Polycount is around 4k.
I tried to create normals in xNormal with a cage and got these results.
With cage
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without cage(ray casting distance 2.0 but distorts the casting)
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Model does have significant amount of details and pours that are not being projected into normal map.
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Cage and Low poly model (triangulated because I read it might help but it did not and gave the same results)
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Ive tried using multiple tutorials for xNormal and nothing has worked.
Please help. Thank you.
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