I finished this scene off a short while ago and figured I might as well show it here. Probably took around 2 weeks of on-off work. I did this in Marmoset, as it really just started as a way to show off the tarp material (arguably the weakest bit of the scene) with some finished props I had lying around. I decided to expand…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! We had some great options submitted for the last Challenge - keep the votes coming as it always makes this more fun! It's time for our round of voting for September and October. To clarify, this thread will be replaced by the official WIP /…
I want to go into a junior hardsurface position and I was told to copy this demo reel. I was told variety was more important, so there's suppose to be a hardsurface prop, environment scene, vehicular prop and any organic modeling. And of course, only show the best props. Don't crowd the reel with anything that could bring…
Hi, Here is my humble opinion :poly124: Well, I was close to ask a refund but considering I played ~100 hours I guess it would not have been very fair towards Blizzard. Anyway I'm very disappointed by the game and ended by deleting the game. Maybe I was just expecting too much from the successor of diablo 2, from a game…
Hello everyone, I'm currently working on a trim sheet material. In the image, you can see a piece of furniture that I'm texturing using this trim sheet. My goal is to use the same material to texture a few more furniture pieces or props. I'm trying to achieve the look of a walnut wood material. I'd really appreciate it if…
These are actually some really good questions :) Q: --For most modular assets I have seen, majority of them are outdoor buildings. Can indoor scenes be modular easily? Such as bedrooms, kitchen...etc? A: Indoor scenes can definitely be a bit more tricky because you have to include a wall "thickness" and then be sure that…
Hello! I'm working on this modular environment piece for class, I'm finishing up blocking out most of the shapes and props, and am starting to refine the meshes and materials. Most detailing will be done with a trim, and a couple props will be sculpted with unique textures (such as the cactus pot up front and the doorway…
not bad! There are some things I'd consider though: on the shield, -the level of detail is a little wacky. Might be the painting, might be texel density, but the metalrim's details seem much tighter compared to the wood. That doesn't mean the knicks and scratches need to be the same size between the two, just that the…
I realize that, and it works for both DM and CS with a few minor modifications. I was careful with the textures I used because CS can use HL2 textures but HL2DM can't use CS textures. Because people can have HL2 and not have CS-S. There are a few CS props, but they can easily be switched out for HL2 props. I did make two…
Hi Eric, I truly value your feedback! I would love to include more props, but I'm short on time and prefer not to rush the details at the last minute. However, I plan to add more after I submit it for my portfolio. I think it would be great to add tassels to the curtain pulls, but I'm a bit uncertain about how to make that…