Hello there! I'm Cat V. and I'm looking to gain experience in this area. I just graduated with my Associate in Digital Animation and Illustration. This is just to start getting my feet through the door. I'm more comfortable with 2D work at the moment. I can do 3D work (modeling, animating, and such), but I used Maya and…
If you are looking for help with any of the following, feel free to leave a comment or message me and I will send a reply asap: • One to one design advice sessions with optional screen sharing • Interactive computer software and video game design • 2D and 3D asset creation • Programming With Unreal Engine Blueprints •…
I'm currently trying to animate in Maya after building a simple model. The model itself is 776 tris, I will lower this. Right. I have a waist and a set of legs. I have placed connecting joints on each leg, at the hip, knee and ankle positions and I have no clue on where to go from there. Halp D: Thanks
Hello everyone! I'm working in this animation and I'm looking for feedback to improve the scene. The process it's in blocking plus. Thanks! https://syncsketch.com/sketch/164637/
Anyone able to dig up tutorials on how to animate stuff and exporting to MD2/3 format for me? Only know how to do bone-based stuff. Using max 7/9/2008 btw. Thanks in advance. <3
Yes, that was an oversight on my part. I was focusing more on making the assets animation friendly for cutscenes like intro scene or chest opening, and wasn't thinking of in game performance. Should I change the title of these? For optimization part I can do it up to the karen girl I made. Let me know if that needs any…
Ok i checked all reference coordinates, none of them keep the Y axis always for upward, looks like the Z axis in 3DS Max is for up and down. Thanks. One last question, I'm using the bones that came with the model to try to animate the model but it's difficult. The limbs don't move in one axis and they move fast, any tips…
Animator Zombie Studios seeks an experienced animator to work on a high profile next generation game. Animators work with a combination of key-framed and motion-capture animation with a focus on realism. Candidates must be able to create and integrate animations into the game engine that fit with game constraints. Previous…