How can I render the glow map in maya....and where to put?... I try with mental ray but the normal map it's not like in "high quality rendering" (like in viewport)
so if I have an object with more than one material and I click on a face with a pareticular material, maya does not automatically seclect that material in the attribute aditor like in blender. is ther any way to sync the selection?
I can control the vertext normals with 'Set vertext normal' and 'Vertext normal edit tool' but I want to specifically point the normals at a location in the world. The other options just point at the horizon. For example the vertex normal edit tool does this But what If I want it to do this This is so I can bake at the…
Hi, where to plug in transluscency map in maya arnold ai standard surface shader ? what about gloss map also ? in attribute editor, i kinda hate hypershade
I am some what new to Maya and I am trying to teach myself now animation and modeling. Due to the fact that it is rather complicated to animate an unfinished model (and I would prefer not to use primitive "box" modeling) I thought it would be fun to use the TF2 character models for animation. I found a tutorial on Youtube…