I can control the vertext normals with 'Set vertext normal' and 'Vertext normal edit tool' but I want to specifically point the normals at a location in the world. The other options just point at the horizon.
For example the vertex normal edit tool does this
But what If I want it to do this
This is so I can bake at the perspective of a player in a video game to capture detail from their perspective so the high poly looks like it makes more sense. Is this possible in maya or might I need to use another program? Thank you.
Replies
While this does work it is extremely slow, prone to crashing on complex models, and gives jagged imprecise results. You may also need to do it all over again if you later make changes to your model.
My suggestion is to instead skip all that and use a custom cage. Duplicate your model, set the origin to your desired point in space, and then scale the model down to around 1%. Use that as your cage. It will give better results than projected vertex normals with far less time and effort.
By coincidence I've needed to do the same thing as you over the past two weeks. Much of my time could have been saved had I just used a cage earlier.
Scaling to 1% instead of 0% avoids bits of the cage getting merged together on export. Cage need the same amount of triangles and verts as their paired lowpoly or they won't work.