Need some help with converting Valve files to Maya
I am some what new to Maya and I am trying to teach myself now animation and modeling. Due to the fact that it is rather complicated to animate an unfinished model (and I would prefer not to use primitive "box" modeling) I thought it would be fun to use the TF2 character models for animation. I found a tutorial on Youtube that explains how to convert these files to 3DS Max, I know for a fact that there aren't many differences between these programs. I have downloaded the GCFscape program to my computer and and have moved the needed files to a folder as stated in the video. However, I don't have the option to edit any mdl files with a notepad, which seems to affect the MDLDecopiler as well, since when ever I try to extract that mdl file it says "unable to load model." I would appreciat if you were to tell me how can I get the option to edit a mdl file with a notepad to work, and if there are any other programs that I need to download in order to extract files to Maya (not including texters, as I have yet reached that part).
Thanks in advance guys. 
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To at least get started and you can get the source files here, which include FBX files that contain meshes and skeletons.
Thanks again.