Looking good =) A few points: - Spec is too bright, the skin is really shinny, almost like polished metal? - The white space around the spec might bleed through on the edges of the UV shells, maybe pick another color closer to the shells themselves. Same goes for the normal map. - I'm not really sure whats going on with…
Hey every one, please bare with me as you can tell I am an English as a Second language guy as I'm sure you can tell my spelling and my grammar it's bad, yes I know sorry i try my best. I have been away from polycount for a little while now, and I really apriciate how help full every single artist on this website has been…
Good evening Polycount , are new in this community and at the same time and inceptor in learning English language and in modeling/texturing ( please excuse for some spelling mistake ) - I have to introduce my first modeling in the sea without texturing made in 2 days, (I say again: they are very beginner) "I have only used…
so anyway, getting close to a final pimp, the rig is almost done... just need to finish this particular texture, then move onto the next set. im working on about 20 different variations of female for jedi academy. starting with the gratuitus (however that word is spelled) semi naked look! ive never been fantastic at…
It's been out a while in japan and I got a chance to see it at a local arthouse cinema yesterday with my girlfriend - though hopefully Disney will release it on a larger scale at some point as well. The storytelling in this film wasn't as good as it was in Spirited Away in my opinion, but it probably is the best looking 2D…
I mean for a case like this: I have multiple uv shells selected and stacked, and I have uv editor grid setup to match my tileable textures. But now I want to snap and scale uv shells so that it matches the texture. I feel there should be a tool in UV Editor or UV Toolkit that can do that, but I couldn't find one. Any…
Good evening Polycount , are new in this community and at the same time and inceptor in learning English language and in modeling/texturing ( please excuse for some spelling mistake ) - I have to introduce my first modeling in the sea without texturing made in 2 days, (I say again: they are very beginner) "I have only used…
Good evening Polycount , are new in this community and at the same time and inceptor in learning English language and in modeling/texturing ( please excuse for some spelling mistake ) - I have to introduce my first modeling in the sea without texturing made in 2 days, (I say again: they are very beginner) "I have only used…
First I want so say Hi, i'm lurking around in this great forum for a year or so, but i never registered. Since 1 and a half years i'm working with Blender and Gimp, because I'm an student and can't afford the expensive tools. It worked a quite while good with blender, but in the last time i missed more and more (working)…
lol hi im new. I've been lurking this site when the TF2 artpass contest started. i enjoy reading about other people's 3d art (yes, im spying on you gentlemen.) Ive been modeling for over 3 months (maybe more i can't remember when i started) well i wanted to post a model ive done recently. the only reason i've been making…