First I want so say Hi, i'm lurking around in this great forum for a year or so, but i never registered.
Since 1 and a half years i'm working with Blender and Gimp, because I'm an student and can't afford the expensive tools. It worked a quite while good with blender, but in the last time i missed more and more (working) tools which Max has. A few days ago i stumbled over the fact, that 3dsMax is free for students, in a limited way.
I watched a few tuts of how to work with max and it a quite big difference to blender, regarding the shortcut, the many new cool tools the different layout and the different workflow.
The same problem has Gimp, too. Although i love open source and free programms (who dont

) i would hear your opinion regarding this issue.
Should I change my software and learn new Programms?
Greetings Moritz
Btw: please ignore faults in my spelling or worng vocabulary, i'm not an native english speaker

Replies
All the Open Source stuff will always be free so you can still fall back on it if you want.
Every single studio will require that you have some level of proficiency in either 3dStudio max or Maya, so I would pick one of those and learn it. It can be a bit daunting because they are full production suites and do everything from modeling to FX to rendering, but just focus in on what you need to know for you specialty and you should be fine.
As so whether to use Max or Maya, it doesnt matter too much, the industry is pretty split, with maya maybe having a slight edge over max.
Best of luck, and remember that Polycount has a good tutorial section if you get stuck.
And whats with Gimp? A students license costs here in Germany around 200 Euro (around 260 Dollars). Does it pays off to buy a license?
Moritz
It's around 150 euro for a 1 year over here (and I don't think it's gonna be huge difference for another country) wich is not all that much, but ofcourse you can't do any commercial work with it.
http://www.polycount.com/forum/showthread.php?t=115369
Keep using blender as you learn new tools, as depending on how you like it, it'll end your primary modelling/uv tool while you use the studio choice of a tool to make it work with their pipeline.
Strengths in knowing a wide range of tools!
Moritz
Are you struggling with the current tool set? If so, you should switch to some other to get your portfolio ready, (purchase is not necessary as you have stated that student license is free for students.)
Yeah that is what i want to do
Btw does anybody knows good tutorials for 3dsMax for someone who has already experience in 3d? Because all tuts are designed for starters, and i only need an overviev over the functions and where to find them.
Moritz