[ QUOTE ] blood elves apparently get a new class called 'spellbreakers' i think. the are basically anti-mages, getting all kinds of resistances and slowly getting demon-like abilities until they can become demons at high levels. (like mages don't have enough problems with resists as is ) [/ QUOTE ]Hopefully the Pandarians…
Hi, I started this little project yesterday so it's still in it's early stages. I wanted to make something that would give me some practice with both modular and environment art. So I am basing my scene off of something Kirill Sibiriakov made. I essentially wanted to go for a similar style with the stairs section and then…
Hey guys I've been lurking around Polycount for a couple of years now but this is my first thread. I guess the objective here was to get to grips with UDK and to start integrating a bit of ZBrush into the equation although most of the high poly assets ended up being created using MAX due to time constraints. For the past 3…
Hello Everyone, My name is Chris Albeluhn. I have been a 3D Environment artist for the past 8 years, and had the opportunity to work on such titles as 'Dead Rising 2' (4 titles in total), 'Transformers: Revenge of the Fallen', 'The Simpsons Game' and more. Due to my current Contract coming to an end, I am looking for more…
Hi! Going to try my first environment. I tried to make one before but stopped right on the very beginning. So, after thinking what to do in the art role (I have some hobbyist experience on character art ), I decided to try some environment stuff. I don't expect tons of comments here, but some guidance along the way would…
<start mini rant> Just a micro rant but I've been 'stuck' using Unreal tech for the last 4 years and am getting pretty damn sick and tired of baking lights. Even using Beast just sucks. Looks great - but takes an f'n long time. Seems like there is just so much overhead involved w/ static lighting - lightmaps, lightmap…
Hey guys! Simple question, I've been working as an environment artist for several years but I've mostly been worked on mobile or vr projects where numbers of textures/materials/draw calls needs to be minimal. So I find myself using tiling textures on basically everything. Just curious at how often you find yourself…
For the past few months i'v been working on assets for my forest environment which is going to be a part of my portfolio. I'm using CRYENGINE due to the supreme vegetation/forest rendering (and because it's the engine i'm most familiar with). I'm utilizing mostly photogrammetry/photomodeling techniques to get my assets…
Welcome to the Monthly Environment Art Challenge Concept thread. We are currently discussing some changes to the structure of the Monthly Environment Challenges in this thread; please provide your input there should you have any suggestions or ideas for how these Challenges can be improved. For August we've decided to do a…
Hello, thank you for clicking onto my forum post! I am looking for freelance/full-time work. I am experienced in: low/high poly modelling for high end PC or mobile games PBR textures UE4 blueprints & Materials LOD's and in engine environment creation. I have a strong understanding of Maya, Zbrush, Substance Painter, Unreal…