So i've used max plenty of times to bake out a MR AO map. I'm currently using max 2012 for this and I keep getting a black background in my AO maps....DERP? I have my environment background set to white and the element background set to white in my RTT window. Is there something different with max2012 that i'm missing and…
Ok, so I'm playing around with baking normals in Max 7 (thanks for the tut Poop!) and I noticed that there seems to be a relationship between the position of the perspective camera and how the rays are cast. This led me to some questions. Am I nuts? Does this have something to do with the default lighting scheme? If I set…
Hi, everyone. Is there any way to keep bake options(i.e. cage's Max Offset) when re-loading meshes? These values go back to default everytime after re-importing low meshes. Thank you in advance.
Hello everyone! I'm having trouble with baking in substance painter. A part of my high poly mesh is being "pulled" towards an area of my low poly mesh. Any suggestions on how to fix/supplement this problem? Thank you! :)
Hi everyone, I need some help with my scene, I have thos weird white artefacts after baking my lights and i don't know how to get rid of it. I searched on google and found that it was due to DX11, but i couldn't find an answer on how to solve this problem. As you can see they seems to appear where the textures is pitch…
I`m trying to bake normals for a marvelous designer cloth but i`m getting errors (Seams ??) like around the sleeve wrinkles area, i have tried to increase and decrease the ray distance on xNormal but still no good results, if i cleaned it manually on photoshop it`ll lose all of the high res details on that area. Also, what…
Hi guys. I made a macro that automates the creation of clown maps inside Zbrush. The macro assigns polygroups to all your subtools and converts the polygroups to polypaint. I thought this might help others when baking their ID maps. Later, Alex
I used Topogun way way back in the day when it first came out. I have kind-of ignored it since then. I recently saw that you can bake maps out from it now so it got me interested again. I am just SO SICK and TIRED of exporting/importing meshes into 10 different programs. Has anyone used these map gen features? How do they…
Hi, I keep getting this problem in Xnormals... So far I have only managed to get one normal bake and it worked great, however I dont know what I did to get the results. Most of the settings were set at default. I think it has something to do with my meshes as I export them from maya. anyhelp would be appreciated. THanks!…