Ok, so I'm playing around with baking normals in Max 7 (thanks for the tut Poop!) and I noticed that there seems to be a relationship between the position of the perspective camera and how the rays are cast.
This led me to some questions. Am I nuts? Does this have something to do with the default lighting scheme? If I set up some lights will I get better normals?
Yep, that's all.
Replies
The preview image that it shows you when rendering the normals may change if your using default lights and move the camera, but it won't effect the actual normal maps.