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Camera/light relationship with Max normal baking?

Zergxes
polycounter lvl 18
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Zergxes polycounter lvl 18
Ok, so I'm playing around with baking normals in Max 7 (thanks for the tut Poop!) and I noticed that there seems to be a relationship between the position of the perspective camera and how the rays are cast.

This led me to some questions. Am I nuts? Does this have something to do with the default lighting scheme? If I set up some lights will I get better normals?

Yep, that's all.

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  • obson
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    obson polycounter lvl 17
    nah, the camera or lights shouldn't affect the actual normal maps created.

    The preview image that it shows you when rendering the normals may change if your using default lights and move the camera, but it won't effect the actual normal maps.
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