I used Topogun way way back in the day when it first came out. I have kind-of ignored it since then. I recently saw that you can bake maps out from it now so it got me interested again. I am just SO SICK and TIRED of exporting/importing meshes into 10 different programs.
Has anyone used these map gen features? How do they compare to xNormal? I had a hard time finding actual examples online. I typical use cages in xNormal which is why I am skeptical of Topogun. Ray casting blows hard sometimes.
How does Topogun handle many different meshes? Are their any visibility layers? Or do you have to import and retopo each element individually? That was by biggest beef with 3DCoat.