Ok, Here is my situation. I have to model a building with only one 1024x1024 diffuse texture. I understand polygon modeling/uving. In the past I have textured buildings, but I have used multiple texture files. I'm trying to figure out what the best way to do this is, but have yet to figure it out. I was looking into…
Hey Everyone! Long time lurker, occasional poster here to share a Photoshop script to help artists with offsetting lots of layers. This came at the request of @Sweetangel0467 who was working on a tileable texture and was getting very annoyed at having to manually offset each layer, even though she wanted the same offset…
Nice progress @fairlyBread ! That props' design gives me a bit of a 'Dishonored' vibe. Looking forward to see it with some textures applied. What approach will you use for textures and what sort of style? Will you bake some information from a highpoly or work in 2D? Any idea yet what software you're going to use to…
I baked out my normal, AO, and height maps from hi to low poly in Marmoset. Now I've' imported all my meshes into a single Substance Painter file using an FBX and I could apply each of the the individual AO maps to the AO map layer or I could just add them as an additional layer for the diffuse texture layer. Any reason to…
Dear community i would like do know if its possible to bake a high poly plane to a low one inside , Ive done it flawless in Xnormal but wrap my head around it when it comes to "toolbag". the reason why i wana change over to toolbag is cause it will give me the options for more maps like secular and gloss. ( its mainly used…
Hi I have some problems trying to bake render elements of vray with RTT in 3d max. I choose several vray elements but I can only get 3 of them, vrayrawlightingmap, vrayrawglobalilluminationmap, and vraydiffusefiltermap. This is at high resolution of 2048 but if I try less I can get all of the elements so I figure it's a…
I'm looking to bake simple flag/banner nCloth simulations to export into Unity and having a hard time finding a simple workflow. Did find this YouTube: https://www.youtube.com/watch?v=fUpTu-uMFRo&list=FLNIoDs1UfhAnOmUg-SVNcvQ&index=2 But I'm having trouble getting the smooth skin to bind joints to geometry. Anyone tackle…
Trying to bake a simple AO map but no matter what I do the AO has visible seams all over the place, I've tried using a turbosmooth modifier, as well as rendering at 2048x2048 with 64 padding but nothing is working.
alright, you really don't want to hear it and you probably won't take the advice, but uncle gauss wants the best for you, not to be your friend. here's a quick and dirty for you, 80% full size. BULLET POINTS FOR FASTER INFO-ENRICHMENT: - ditch any and all handwritten stuff on the site, unify the fonts. handwritten never…
I'm a little bit tired of ragdolls and decided to create a few variations of death animations for my characters. I wanted to do something like NaturalMotion's Euphoria, but baked. This allows me to turn the model into a ragdoll near the end of the animation and achieve a much better effect. A lot more work, of course, but…