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(Maya) Baking nCloth simulation for export to Unity

polycounter lvl 5
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Sardu polycounter lvl 5
I'm looking to bake simple flag/banner nCloth simulations to export into Unity and having a hard time finding a simple workflow.

Did find this YouTube: https://www.youtube.com/watch?v=fUpTu-uMFRo&list=FLNIoDs1UfhAnOmUg-SVNcvQ&index=2

But I'm having trouble getting the smooth skin to bind joints to geometry. Anyone tackle this problem and have a good step-by-step?

Replies

  • Tapsino
    Buy megafiers plugin... run a cloth simulation and save cache... open trax editor and blend the same cache until you get the loop... then merge the caches into a single cache file... and export as .MC wich is the extension accepted by megafiers.. export your geometry (flag or whatelse) and load the cache with megafiers plugin...
    recomendations.. use pre triangulated meshes because maya flip edges sometimes if you use fbx
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