Buy megafiers plugin... run a cloth simulation and save cache... open trax editor and blend the same cache until you get the loop... then merge the caches into a single cache file... and export as .MC wich is the extension accepted by megafiers.. export your geometry (flag or whatelse) and load the cache with megafiers plugin...
recomendations.. use pre triangulated meshes because maya flip edges sometimes if you use fbx
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recomendations.. use pre triangulated meshes because maya flip edges sometimes if you use fbx