Game of the Year, for me, is one of the following: Uncharted 2 - Probably my fave game of the year, and if they don't announce a movie version soon with Nathan Fillion I don't think there will be a power in the verse than can stop me sending them some dirty granny porn hate mail... Batman: Arkham Asylum - Because it just…
ill just copy/paste what i wrote in the unreal thread. those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows.…
This script acts just like the edge Connect button on an editable poly object, but it will also raise of lower the new vert to keep the overall curvature of the object. So if you connected the edges down the length of a cylinder with the normal connect button, you end up with a new edge loop but the cylinder now has a flat…
Hey everyone Im on my last 2 quaters of school right now and you all will be seeing several updates from me, the last 2 guys I worked on where my last real practice runs (and as you can see I still have alot to go) but I just have to do the best I can . So Im planing on workin 2 next gen characters and 1 ds spec character…
Hey guys, I have a very basic fence model in Unity. I textured it in Substance Painter and export it for unity 5 specular. In Substance Painter the object is divided to 2 phases, opaque (wooden part) and transparent (perforated metal), so far in Substance painter it works perfectly fine, but when I export it in Unity and…
Hi Everyone ! I've ran into a problem with UVs overlapping in 3ds Max "2014". I mentioned 2014 because I've been using 3ds Max for awhile and never seen this problem before and recently I tried 2014 version. the problem is when I do overlapping UVs ( and save > close 3ds Max > open file again ) my overlapping shells some…
Hi everyone I'm new to unity as I couldn't get anywhere with UDK :( basically I want to make my own RPG turn based battle system pretty much like fallout 2 and wastelands 2 (which is being made with unity now) and a character click and move/interact controller on a hex grid (no idea how to make a hex grid for character…
I own all 3 Unreal Tournament games, and 2 games that were made with the Unreal Engine (Rune, and Postal 2). And i've noticed that I can switch maps between all of the games without having much trouble, for example: playing a Rune map in Unreal Tournament, or playing an Unreal Tournament map in Postal 2. But what I really…
I think there is a problem in "step 2" for naming convenction ... I realised when I started a new proyect in SP. see the image . I ve exported all the FBX pieces (lowpoly pieces) in a temporally file to work with it (in fbx's blender exporting tab) , it is ok... in the step 2 ... you mentioned to separete propiety and…
there is some drama it seems between weta and pixologic.. i like zbrush and more so the community that can answer any question you have about the software.. i dont like that they wont come off the "it 2d software, you just happen to beable to make 3d in it" additude.. they refuse to aknowledge their largest userbase..…